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29 October 2026                  88
“Intellectual Games” Interactive Quiz

An interactive English-language quiz titled `Intellectual Games` took place, dedicated to the gaming industry, including video games, mobile applications, board games, and sports games. The event was organized and conducted by the Department of Social Sciences, Humanities, and World Languages as part of the ongoing English Language Week. It was aimed at integrating gamification methods into the foreign language learning process, combining academic goals with interactive learning formats.

The interactive format of the quiz allowed for a comprehensive approach to developing the participants` language competencies. While completing the tasks, students mastered highly specialized vocabulary and current gaming slang, consolidated the use of complex grammatical structures, and improved their listening skills in a dynamic communication environment. The practical focus and team interaction format helped remove psychological and language barriers, stimulating the development of spontaneous speech and argumentation skills in English.

The effectiveness of the event was confirmed by the high level of student engagement and their positive emotional feedback. According to the students, the game format significantly facilitated the memorization of new vocabulary and made team collaboration as productive as possible.

The quiz demonstrated the high educational value of gaming technologies, which contribute to boosting students` intrinsic motivation, broadening their sociocultural horizons, and successfully developing communication skills.